Rule the lands! Conquer the seas! siege the cities! All in this incredible game called Endeavor! Endeavor is an awesome game in which 3-5 players compete in a struggle to navigate and take over the new parts of the world. It takes around 1 hour and a half to play through, and is very fun. To play, players move through four phases each round. These phases, in order, are the building phase, the worker gathering phase, the worker paying phase, and the action phase. Each player gets a small board which shows the status and achievements, buildings, and cards of that player. In the building phase, you build buildings to help you later. The power of building you can build depends on how far you are on the industry track. The second phase the culture phase, is where players receive their workers. The amount you receive depends on how far you are on the culture track. The third phase, the finance phase, is where you take your workers back from off your buildings to your harbor to use them again. The further you are on the finance track, the more workers you can bring back. The final and most important phase is the action phase. This is where players put workers on buildings and carry out the action on the building. This can be drawing a card, attacking another player’s city, moving to an undiscovered area, etc. When you take a city you get the cites item on it, and replace it with your marker. Even if you lose the city, you keep this. If you have two cities connected by a line, it is called a trade route, and you receive the good that is on the trade route. To go to an undiscovered area, you must first discover it by placing markers on the side track, and gaining those resources. Then you can visit the cities in that area. That is how the game progresses. Now back to the player’s boards. The top of that board shows the industry track. This track shows how good of a building the player can build. To get further on the track, you must grab the industry resources scattered around the board during the action phase. The second to top is the culture track, which lets you get more workers in the second phase. Again, you obtain culture points during the action phase on the board. The third track is the finance track, which lets you take more workers back from buildings. You obtain these the same way as the other two. Finally, there is the politics track, which lets you have more cards than the normal of one. Below the four tracks are your buildings. Those I already explained. Then at the bottom are the cards. The more politics points you have, the more cards you can have at a time. To get a card, you must get one during the action phase. Each card has a requirement though, and that is a certain amount of cities on that area of the board. If you get a card, you put it in one of the card spots, and you receive the effects of the card. If you lose the card, you lose the effects. Some cards have handcuffs on them. These are slave cards. They do not count against you for politics, so you can have as many as you want. However, if the abolishion of slavery card is in play, at the end of the game you lose one glory for each slave card you have. This brings me to my final point. Glory. Glory is how you win the game. After the 8 rounds, the player with the most glory wins the game. Glory can be obtained on cards, and how far you are on your tracks. For every 3 workers in your harbor at the end, you gain 1 glory. For every city you own, you receive one glory. If your governor space on your card slots is free, you earn another 3 glory. If you have a university building, you receive three glory. For ever trade connection on the board you have, you receive one glory. Keep in mind glory is only tallied at the end of the game. The person with the most glory wins! That’s how you play endeavor, and it is an extremely enjoyable game. Happy navigating!
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