Found a company going out of business and was able to grab these games at a bargain price. Tell me which one you would like to see played soon!


CAVEMAN – can your tribe survive is a survival game where your objective is to become the dominant tribe on Volcano Island. It’s a harsh world, where marauding dinosaurs cause chaos, other tribes attack you, and you struggle to keep your cave kids survive into adulthood.

Players start from the corner spaces of a hexagonal island, and slowly spread out over the island, looking for resources to help them survive and prosper. The winner is the first player to either expand their population to eight adults, collect all five available resource types, or the player who has made the most progress when the action card deck expires.

As you will see if you read the reviews here, Caveman has a particular objective – to be a fun light hearted game for kids and adults. Its a game of strategy amongts chaos, where good play will allow you to win usually but not without many setbacks.


In this game, players incarnate clan leaders during the Golden Age of Easter Island. The board represents a simplified map of the island. Rock platforms (ahus) are where the Moaïs (monumental sculptures) will be erected.

Your clan competes against others, and you will earn more prestige by building and transporting larger, more imposing Moaïs than your opponents’ clans.

Each of your pawns represents a group of men. You can grow your population if you wish. You will choose each turn which part of your population will sculpt Moaïs and which other part will transport them, in cooperation with other players.

Statues are transported from the quarry to the ahus (the rock platforms) using paths made of pawns and the help of logs.

You can use your influence (Tribal Markers) to choose the best statues and mark to your color the statues you cannot achieve in your turn. You can also rely on your Sorcerer and his mighty powers, of the strength of your Chief, as well as on mystic powers of the Rongo writing tablets.

The winner will be the one who has erected the largest statues in the best places at the end of the game.


Mini Inkognito is a card game version of the board game Inkognito. There are four players and each person is dealt a character and a number. Your job is to determine, through deduction, which person holds the character of your partner (you don’t know who is your partner is, you have to figure that out). After you’ve determined who your partner is, you have to figure out which number each of the characters holds. The first partnership to figure this out wins.


Shark is a stock-trading game slightly reminiscent of Acquire, in that abstract plays on the game board determine the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire.

Each player may buy (maximum 5 shares total during the turn) and sell (unlimited) shares both before and after his turn, and during his turn rolls dice to determine which company he can affect and in what region he can place that company’s marker. Placing next to another of that company’s markers increases the company’s share price, which pays out in two ways: first, for placing the marker, the player gets money equal to the new price, and secondly, all players get paid the amount of the increase, multiplied by the number of shares each of them owns. This wealth is not without risks, though, as placing in a way that brings two companies’ marker-groups adjacent to each other causes the smaller group to be removed from the board, decreasing that company’s share price accordingly — and all players must pay the amount of the decrease, again multiplied by the number of shares they hold in that company!

The game ends if all of one company’s markers have been used, if one company’s share price reaches 15, or all of shares in the game are sold; at which time the players cash out their stock and determine who, with the most money, has won.


From the publisher website :
“Make your fortune on the volatile stock market through stock buying to earn dividend payouts or selling for profits (capital gains). The key to success in this game lies in a player’s ability to make the most money from each stock purchase (maximizing return on investment) while taking into consideration the effects of supply and demand on stock prices (market economics). While being the first-mover confers tremendous advantage, exercising major shareholder influence on dividend payouts can perhaps give a player the added edge towards financial victory!”


From the Z-Man Games website:

“MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps.

A player chooses industries in countries, hoping for big payouts by having less competition in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercenaries you have or with those you can persuade allies to contribute.

The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out.”