Hi again. well this is the new risk. there have been previous versions of risk but this is the newest version. there are 4(but the box says 3) ways to play. 1 basic training. when you get this game this should be the first kind of game you play. the next is command room. this is like basic training but more complicated. the 3rd way is world conquest. this game is with your troops to take over all territories or if all other players are eliminated. I’ve won a world conquest before. it’s hard and long. we spent 2 days before someone won. anyway the last way to play is make your own way to play. this is not listed on the game. my way to play is no objectives. which i’ll get to later. and you keep going until one player has control of all capitals. Again I’ll explain later. Well now for pieces. there are capitals and troops. there are 2 kinds of troops. a troop that is worth 1 troop and a troop that is worth 3 troops. Before each game a player chooses where there color capital where go. I personally choose Brazil in basic training because 1 it’s a city in that version of game play and 2 it’s connected to the whole continent and another continent. Now objectives are some things you want to do and the way to win in basic training and command room. you need to get 3 objectives to win. After you get an objective you get 1 of 4 rewards depending upon if it was a minor or major objective. the rewards are for minor objectives are airfield, additional maneuver, starting maneuver, and guaranteed card. the major objective rewards are attack die, airfield, 2 troops, and defense die. I guess that you are wondering what the cards are. well, they have one of 42 territories  with one or two stars. if you have more than two stars you can trade in for extra troops. 2 stars =2 troops 3 stars=4 troops 4 stars=7 troops and so on. When playing with a certain amount of people certain colors get cards. In a 5 player game the blue and red player start with one card and the black player starts with 2 cards. Also once you complete a objective you draw a card and if you take over a enemy territory you also draw a card. there are also attack and defense dice. the attack dice are black and the defense dice are red. as you saw 2 major rewards are attack die and defense die. they mean you get the bonus attack die or the bonus defense die. when you want to invade an enemy territory you attack them. the attacker uses the 3 attack dice without the bonus attack die and the defender uses 1 or 2 defense dice without the bonus defense die. you then compare your highest die rool to your opponents highest and whoever has the lowest loses a troop you can attack multiple times. here is a video more about risk. please comment and tell me how I can do better.