Normandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something!

In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed…or die trying.

D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.

EXPANSIONS

Operation Neptune offers 6 new Battle Maps: 4 of them are normal Battle Maps and 2 are double-sized, giant Battle Maps. New features like the “Command Posts” and the “Few Good Men” rules give these new maps a character of their own. This expansion also includes 2 new Items, 2 new Awards and 1 new Specialist, the “Executive Officer”, who comes in 4 different versions (depending on the player color).

The Battle Maps are:

Mission Albany
Mission Boston
Brécourt Manor
Juno Beach II
Operation Neptune (double-sized)
Operation Overlord (double-sized)

 

This small expansion contains 4 new Battle Maps, using some of the new features introduced in the “Operation Neptune” expansion (including special rules if you don’t own Operation Neptune).

The Battle Maps are:

Operation Tonga
Mission Chicago
Pegasus Bridge
Gold Beach II

 

An expansion for D-Day Dice that lets one player play the German side. The German player can be added to any existing Map. He can transform a 2-player game into a head-to-head confrontation, or be added to any group of players.

Think of the German player as the Battle Map itself. It is up to him to “activate” some of the features of the Map, and to make life difficult for the Allies. He plays like all the other players, rolling dice to gather resources, and spending those resources to recruit Specialists and find Items. The main difference is that the German does not move: instead, he uses his Courage to draw cards from the “Decorations” deck, which give him special one-time abilities.

This expansion also includes 2 Battle Maps (Exercise Fabius & Omaha Beach II) and a few counters for the game.